[android-developers] Re: GLES20 background bitmap on just 2 triangles kills 35 fps
I just adapted my rendering thread to support a canvas instead of EGL
context and I do absolutely the same; showing an fps text and blitting
a background texture.
Guess what: showing the text only I get 58fps, adding the background
picture I get... 57fps!
Now I am officially and very seriously pissed off. I hope that I am
just not smart enough to use GLES20 well, otherwise it seems that if
you want to blit 2D graphics - you take Canvas; and if and ONLY IF you
want many triangles in 3D, then you take OpenGL.
Shouldn't OpenGL be always at least as fast as the 2D API provided by
the Canvas?
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